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翻訳文章:オーディオ:オーディオ概要 [林檎、中途半端に訳しちゃってます(現在進行形)。]
 

Audio Overview

Core Audio in Mac OS X provides world-class support for adding audio features to your application. Whether your needs are as simple as playing user interface alerts or as complex as creating immersive, interactive sound environments for games—Core Audio scales with you.

Core MIDI gives you the power of a state-of-the-art MIDI studio and live performance setup—in software.

OpenAL support lets you add immersive audio to games. Mac OS X extensions give you additional control and flexibility.

QuickTime audio provides the Mac OS X solution for working with audio in the context of video.

The Audio Hardware Abstraction Layer (or Audio HAL) and the I/O Kit provide rock solid support for interfacing with consumer and professional audio gear.

Together, these services shorten your hardware or software development cycle and let you do things that are simply not possible on other platforms.

Core Audio

Core Audio provides Mac OS X with an industry-leading set of audio services and capabilities:

The Core Audio stack is implemented on top of the Mac OS X kernel and the I/O Kit, up through the Audio HAL and a wide range of application-level services. Throughout Core Audio, programming interfaces are format agnostic, enabling your application to work with virtually any audio format out of the box.

Using Core Audio and QuickTime, Mac OS X natively supports many file formats including AAC, AC-3, AIFC, AIFF, MP3, SD2, and WAV.

Core Audio also supports CAF, Apple's universal audio wrapper file format that works with practically any compressed or uncompressed audio data and supports virtually unlimited resolution, channel count, and file size.

While Core Audio offers incredible power and flexibility, a consistent API philosophy—based on a layered, task-focused approach—eases your development effort as you add features to your application. Core MIDI

Using Core Audio together with Core MIDI, you can deliver real-time MIDI editing controls including cut, copy, paste, loop, and repeat loop. You have full control over inspecting and manipulating MIDI events.

Core MIDI supports the multiport MIDI interface, including stream and configuration management. You can define virtual sources and destinations to route MIDI data among multiple applications. Core MIDI abstracts the complexities of MIDI devices, yet gives you precise control and low-latency I/O. OpenAL

OpenAL (Open Audio Library) provides a high-level, cross-platform API for 3D audio production and playback. Although tailored to the needs of game developers, any Mac OS X application can take advantage of the OpenAL interfaces.

The Mac OS X implementation of OpenAL corresponds to version 1.1 of the specification, with extensions for reverb, occlusion, and obstruction. There are also extensions for controlling audio units.

With Mac OS X Developer Tools, you get the AU Lab audio unit hosting application. Using a virtual mixing console metaphor—and with built-in audio units for SoundField, HRTF, spherical head, and vector panning—AU Lab fully supports surround sound and OpenAL development. QuickTime Audio

QuickTime audio provides the Mac OS X solution for working with audio in the context of video.

With QuickTime you can play and capture audio, compress audio data in a variety of formats, and synchronize audio with video. For more about QuickTime audio, see Getting Started with QuickTime. The Audio HAL and the I/O Kit

If you are an application developer, the Audio HAL gives you complete control over external hardware devices while insulating you from driver details.

If you develop drivers, the C++ based I/O Kit supports your work. It helps you forget about connections to higher levels of the audio stack and focus on your hardware device. You just make your device a child object of an IOAudioDevice object, initialize it, and set up your audio data engine. You report your object's activity to the Audio HAL and Core Audio handles the rest. You can also define a custom Audio HAL plug-in to gain deeper access to the unique capabilities of your hardware.

If you are ready to begin learning about the APIs and tools available on Mac OS X for Audio, go to Getting Started with Audio, for a guided introduction and learning path.

For news, updates and links to other ADC content related to Audio on Mac OS X, return to the Audio topic page.

Updated: 2008-03-20

 
翻訳文章/オーディオ/オーディオ概要.txt · 最終更新: 2009/08/19 06:10 by decomo
 
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