start

GLEW.framework

Mac(Xcode)でGLEWの静的/動的ライブラリを使おうと随分と前から格闘してただんだけど、どうしても上手くいかず、ついカッとなってフレームワークを作った。

一応、ちゃんと動いてる模様。

動作報告やバグ報告(技術が無いので対処できるかは不明ですが)などなど、お待ちしております。

折角なので、このフレームワークを使うようにしたvisualinfoのログを曝してみる。MacBook Pro 2.4GHz (MA896J/A)での結果なのでありますよ。

OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce 8600M GT OpenGL Engine
OpenGL version string: 2.0 NVIDIA-1.5.2
OpenGL extensions (GL_): 
    GL_ARB_transpose_matrix, GL_ARB_vertex_program, GL_ARB_vertex_blend,
    GL_ARB_window_pos, GL_ARB_shader_objects, GL_ARB_vertex_shader,
    GL_EXT_multi_draw_arrays, GL_EXT_clip_volume_hint, GL_EXT_rescale_normal,
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_gpu_program_parameters,
    GL_APPLE_client_storage, GL_APPLE_specular_vector, GL_APPLE_transform_hint,
    GL_APPLE_packed_pixels, GL_APPLE_fence, GL_APPLE_vertex_array_object,
    GL_APPLE_vertex_program_evaluators, GL_APPLE_element_array,
    GL_APPLE_flush_render, GL_APPLE_aux_depth_stencil, GL_NV_texgen_reflection,
    GL_NV_light_max_exponent, GL_IBM_rasterpos_clip, GL_SGIS_generate_mipmap,
    GL_ARB_shading_language_100, GL_ARB_imaging, GL_ARB_point_parameters,
    GL_ARB_texture_env_crossbar, GL_ARB_texture_border_clamp,
    GL_ARB_multitexture, GL_ARB_texture_env_add, GL_ARB_texture_cube_map,
    GL_ARB_texture_env_dot3, GL_ARB_multisample, GL_ARB_texture_env_combine,
    GL_ARB_texture_compression, GL_ARB_texture_mirrored_repeat, GL_ARB_shadow,
    GL_ARB_depth_texture, GL_ARB_fragment_program,
    GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
    GL_ARB_occlusion_query, GL_ARB_point_sprite,
    GL_ARB_texture_non_power_of_two, GL_ARB_vertex_buffer_object,
    GL_ARB_pixel_buffer_object, GL_ARB_draw_buffers, GL_ARB_shader_texture_lod,
    GL_EXT_compiled_vertex_array, GL_EXT_framebuffer_object,
    GL_EXT_texture_rectangle, GL_ARB_texture_rectangle, GL_EXT_texture_env_add,
    GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
    GL_EXT_texture_lod_bias, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_stencil_wrap,
    GL_EXT_texture_filter_anisotropic, GL_EXT_secondary_color,
    GL_EXT_blend_func_separate, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side,
    GL_EXT_depth_bounds_test, GL_EXT_texture_compression_s3tc,
    GL_EXT_texture_compression_dxt1, GL_EXT_texture_sRGB,
    GL_EXT_blend_equation_separate, GL_EXT_texture_mirror_clamp,
    GL_EXT_packed_depth_stencil, GL_EXT_geometry_shader4,
    GL_EXT_transform_feedback, GL_EXT_gpu_shader4, GL_APPLE_flush_buffer_range,
    GL_APPLE_ycbcr_422, GL_APPLE_vertex_array_range, GL_APPLE_texture_range,
    GL_APPLE_float_pixels, GL_ATI_texture_float, GL_ARB_texture_float,
    GL_ARB_half_float_pixel, GL_APPLE_pixel_buffer, GL_APPLE_object_purgeable,
    GL_NV_point_sprite, GL_NV_register_combiners, GL_NV_register_combiners2,
    GL_NV_blend_square, GL_NV_texture_shader, GL_NV_texture_shader2,
    GL_NV_texture_shader3, GL_NV_fog_distance, GL_NV_depth_clamp,
    GL_NV_multisample_filter_hint, GL_NV_fragment_program_option,
    GL_NV_fragment_program2, GL_NV_vertex_program2_option,
    GL_NV_vertex_program3, GL_ATI_texture_mirror_once,
    GL_ATI_texture_env_combine3, GL_ATI_separate_stencil,
    GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod.
GLU version string: 1.3 MacOSX
GLU extensions (GLU_): 
    .
  • start.txt
  • 最終更新: 2022-07-27 15:26
  • by Decomo